MV4472 Physics for Game Developers and Virtual Environments

This course enables you to produce convincing graphical virtual reality representations of the motion of vehicles and human actors or avatars. Basic linear algebra and vector-matrix calculus are explained, and the ANSI Common Lisp programming language is used, in the context of examples. This is a hands-on, project-oriented course. After studying basic topics, each student will focus on developing and presenting an individual project during the second part of the course. For more information, please visit MV4472's publicly accessible pages at


MV3472 or equivalent

Lecture Hours


Lab Hours


Quarter Offered

  • Spring