MV4025 Cognitive and Behavioral Modeling for Simulations

This course focuses on the primary technologies used to model cognition and behavior in order to create agents that represent human beings in simulations. Topics include the dominant technologies in use, the tools used to support them, and their application to the various capabilities required of an agent. The modeling technologies covered include the production-system approaches common in artificial intelligence/cognitive science/psychology, as well as the finite-state, automata-inspired approaches that are part of engineering practice in computer-generated force simulations and the computer entertainment industry. The full scope of the modeling problem will be addressed, from sensation and perception through situation awareness and action selection, to action execution. Approaches to modeling communication and behavior moderators (e.g. experience, emotion, fatigue) will also be discussed.

Prerequisite

CS3310

Lecture Hours

3

Lab Hours

2

Quarter Offered

  • As Required
  • Summer